AI Insights · Timothy · October 2025
Top Boxing Games Performance in Finland Q3 2025
Explore the performance of the top boxing games on a unified platform in Finland during Q3 2025, featuring insights into downloads, revenue, and user engagement.
In the third quarter of 2025, the boxing games category in Finland showcased diverse performance trends across leading titles on a unified platform, combining insights from both iOS and Android. Data from Sensor Tower provides a detailed look into weekly downloads, revenue, and active user engagement.
WWE SLAM by Topps® Card Trader saw its weekly revenue peaking at around $135 in mid-August, with a general fluctuation throughout the quarter. However, its engagement metrics were minimal, with active user numbers remaining at 2 in mid to late September.
Real Boxing 2 experienced a significant surge in weekly downloads, reaching 73 in early September. The app also recorded a peak revenue of approximately $99 in late August, while active users increased to 97 during the same period.
WWE Mayhem demonstrated a consistent weekly revenue, with a notable peak of $87 in mid-August. The app maintained steady downloads around 20 and active users hovered between 53 and 68 throughout the quarter.
Boxing Star: Boxing Fight Game achieved its highest weekly revenue of $51 in early August. The downloads fluctuated, with a peak of 63 in early July, while active users reached their maximum at 104 in mid-July.
Finally, MMA Manager 2: Ultimate Fight presented a steady user engagement with active users peaking at 100 in late July. The app's weekly downloads and revenue remained relatively stable with minor fluctuations throughout the quarter.
These insights from Sensor Tower highlight the varied performance dynamics of top boxing games in Finland, providing a comprehensive view of their market presence during Q3 2025. For more detailed analytics, additional insights can be explored on Sensor Tower's platform.